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1. SO CCP finally nerfed Industry - in Science and Industry [original thread]
I really feel bad for anyone trying to play the game while everything "settles in". Myself like a lot of other industrialists can't be bothered to produce anything while everything is in a state of such stupid flux. Most of the small markets have...
- by Halia Thorak - at 2014.07.23 15:04:00
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2. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Juin Tsukaya wrote: invention costs based on output. output is a t2 bpc, market value... there is none. input value, cost of datacores, R.db, reports or datasheets, etc invention sounds cheap then you move onto manufacturing of said t2 bpc co...
- by Halia Thorak - at 2014.05.01 19:30:00
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3. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Quote: Your numbers are way closer, but still ignore potential discount for the multi run... the ".99 ^ hours already run" bit, and any potential discount for POS muli faciliteis, While the multi-run discount is not a big deal on a 10 run copy...
- by Halia Thorak - at 2014.05.01 18:26:00
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4. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
LHA Tarawa wrote: Halia Thorak wrote: LHA Tarawa wrote: Halia Thorak wrote: I'm a bit confused how Invention will work with this system... will i have to pay 3 times to invent and produce something? one to copy one to invent one to pro...
- by Halia Thorak - at 2014.05.01 18:09:00
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5. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
LHA Tarawa wrote: Halia Thorak wrote: I'm a bit confused how Invention will work with this system... will i have to pay 3 times to invent and produce something? one to copy one to invent one to produce? That sounds like as an inverter I'm go...
- by Halia Thorak - at 2014.05.01 17:41:00
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6. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
I'm a bit confused how Invention will work with this system... will i have to pay 3 times to invent and produce something? one to copy one to invent one to produce? That sounds like as an inverter I'm going to get bent over and ***** sideways. Ple...
- by Halia Thorak - at 2014.05.01 02:09:00
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7. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Loraine Gess wrote: Talcuris wrote: As a jump freighter producer/inventer, I can't say I like the copy time change very much. Inventing jump freighters currently needs a one month copy time per 41,5% invention chance attempt, so people that...
- by Halia Thorak - at 2014.04.29 02:32:00
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8. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
First question then a rant. With wastage being removed will an invented BPC's require more ore less minerals then before? I read through the blog 3 times but i couldn't find any specific reference to how they plan to solve the "extra materials" ...
- by Halia Thorak - at 2014.04.29 02:01:00
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9. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Ranger 1 wrote: Because the 1st blog was already a small novel. I don't blame them at all for wanting to do it in smaller, more detailed sections. Hysterical over reactions in this case is not CCP's fault. They've been crystal clear about what...
- by Halia Thorak - at 2014.04.16 15:09:00
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10. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Bad Bobby wrote: Weaselior wrote: why is this stupid t2 bpo discussion here We have insufficient details on the actual changes for any reasonable discussion. So an unreasonable discussion broke out instead. This, If they would of just ...
- by Halia Thorak - at 2014.04.16 14:38:00
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11. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Tippia wrote: It's only a problem if it leaves Seller A without customers. The thing about the BPO portion of production is that it doesn't have the volume to do so, so A still sells his goods at a useful margin. Seller B would also be pretty s...
- by Halia Thorak - at 2014.04.16 14:20:00
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12. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Tippia wrote: Antihrist Pripravnik wrote: Do they use same ME levels as default invention other BPOs - yes . Do you have a chance based mechanic to get the copy - no , same as other BPOs . Can you obtain them through gameplay - no , same ...
- by Halia Thorak - at 2014.04.16 14:07:00
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13. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Drahcir Nasom wrote: Example, I have a 125mm Autocannon 2 BPO which in a Rapid Array I can build 745 guns per week. The maximum number of runs for a BPC from this BPO is 100, which is less than 24h production. You do realize that I have t...
- by Halia Thorak - at 2014.04.16 01:16:00
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14. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Elene Shuiko wrote: gifter Penken wrote: Elene Shuiko wrote: Quote: Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at St...
- by Halia Thorak - at 2014.04.15 23:48:00
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15. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Zappity wrote: Halia Thorak wrote: Zappity wrote: Steve Ronuken wrote: Sizeof Void wrote: I would also like to hear how you are going to fix T1 module manufacturing, which has been moribund for years. You don't still expect new pla...
- by Halia Thorak - at 2014.04.15 23:46:00
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16. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Zappity wrote: Steve Ronuken wrote: Sizeof Void wrote: I would also like to hear how you are going to fix T1 module manufacturing, which has been moribund for years. You don't still expect new players to jump right into T2 module manufac...
- by Halia Thorak - at 2014.04.15 23:19:00
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17. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Niko Lorenzio wrote: Adellle Nadair wrote: Quote: Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely...
- by Halia Thorak - at 2014.04.15 21:14:00
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18. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
I have a couple of questions and comments about the changes, but over all the look really good. Firstly how do you intend to address invention and the to make it less clunky without totally breaking it with these changes. In the current pos syste...
- by Halia Thorak - at 2014.04.15 20:39:00
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19. WTB bulk Zydrine / Megacyte - in Want Ads & Trades [original thread]
Looking to buy, 100k + - zydrine 50k + - Megacyte Must be in high sec, pref rens area. Contact me here or ingame mail.
- by Halia Thorak - at 2012.04.04 18:48:00
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20. WTB BULKS: Rifter/Thrasher/Rupture/Punisher/Merlin - in Want Ads & Trades [original thread]
Let me know if you're still looking.
- by Halia Thorak - at 2012.04.04 18:23:00
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